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Software Engineer (Unity Multiplayer)

Not Another Headhunting Company

2.8
2 reviews
Not Another Headhunting Company
Job Type   /   Job Level
Full-time   /   Others/Any
Company Location
Hong Kong
Our client, a cutting-edge tech company revolutionizing family entertainment through immersive, movement-based experiences, is seeking a Software Engineer to enhance developer workflows and empower their software teams to build groundbreaking games.

Our client is seeking a talented and experienced Unity Game Engineer where you will be a key contributor in shaping next-generation multiplayer experiences. You’ll build real-time networked systems that allow players to compete and collaborate seamlessly across devices, ensuring responsive gameplay and engaging social interaction.

What you will do:

  • Lead the implementation of real-time multiplayer gameplay systems, ensuring synchronized physics, actions, and scores across global sessions
  • Build and refine safe, restricted matchmaking and networking features optimized for family-friendly experiences
  • Adapt and refactor existing single-player codebases to support multiplayer without compromising game feel
  • Tackle technical challenges such as jitter compensation, bandwidth optimization, and server-client consistency
  • Collaborate closely with artists, designers, and core platform teams to deliver compelling connected experiences


What you will need:

  • 3+ years of professional software development experience
  • Strong proficiency in C# and Unity development
  • Deep understanding of networking fundamentals (e.g., RPCs, state synchronization, authority models)
  • Hands-on experience with Unity networking solutions such as Photon Fusion, Mirror, or Netcode
  • Solid skills in asynchronous programming patterns
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