Games Workshop has been making Citadel Miniatures, the finest fantasy miniatures in the world, for 40+ years. Set in the worlds of Warhammer these miniatures are prized by collectors & gamers alike. Our global HQ is in Nottingham, UK & is home to over 1500 employees. This is where we design our miniatures, games, books, paints, brushes & all the other products our community needs to engage in our hobby. We also design & make the tools that allow us to manufacture our miniatures to the highest standards. Every Citadel miniature sold worldwide is designed, engineered, manufactured & packed at our HQ, and then dispatched to one of our global warehouses or straight to our customers
We have hundreds of retail stores around the globe, as well as trade sales teams selling to over 5000 independent retailers worldwide. We have offices in North America, run from Memphis & Dallas, Ingleburn Australia, Barcelona, and several locations in Asia including Shanghai and Toyko.
Games Workshop welcomes everyone. We are a diverse group of individuals who work together with the shared goal of making Games Workshop the best it can be. We are committed to making the Warhammer Hobby and our business even better. Our ambitions remain clear, to make the best fantasy miniature figures in the world, to engage and inspire our customers, and to sell our products globally at a profit. We intend to do this forever. Our decisions are focused on long-term success, not short-term gains. We are passionate about our products but you don't need to be a hobbyist to work with us, just committed to making sure we achieve our shared goals.
Rating Reviews
Rating is calculated based on
11
reviews and is evolving.
Pros: I loved being a part of the tabletop gaming community as a Retail Store Manager. The team in the Nottingham office was great, and it's cool to work directly with the products. There's a decent employee discount on miniatures too.
Cons: Career growth here is super slow, especially for retail roles. There aren't many opportunities to move up or switch departments within this corporate structure. You can get stuck doing the same thing for years, it's frustrating.
Advice to Management: Focus more on internal development paths for dedicated staff. Create clear routes for career progression, especially for those in retail operations. Invest in cross-training to open up other roles.
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Pros: I've gotta say, working on Warhammer miniatures is super cool. The team in the Nottingham office is really passionate, which makes the day-to-day enjoyable. There's a decent sense of community among the creative teams.
Cons: Work-life balance here is often a struggle, especially for us designers. Deadlines for new releases can be brutal, leading to long hours. Sometimes it feels like you're always playing catch-up, and hybrid work isn't really an option for my role.
Advice to Management: Try to better manage project timelines for creative roles to prevent burnout. More work-life balance initiatives for onsite staff would be a huge plus.
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Pros: I loved being around the miniature hobby and fellow enthusiasts; it's a real passion place. The staff discount on Warhammer products was awesome, and the base pay for a retail assistant was decent for the industry. You learn a lot about the tabletop gaming industry.
Cons: Work-life balance here is definitely tough. Expect to work nearly every weekend and long hours during new product releases or holiday seasons. It's hard to make solid plans outside of work sometimes when you're always covering shifts.
Advice to Management: Try to offer more consistent schedules or better compensation for weekend and holiday work, especially for frontline retail staff. It would really help with employee retention in the stores and improve overall morale.
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What is the typical working culture like at Games Workshop for creative roles, and how collaborative is the environment for artists and designers in their Nottingham studios?
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What is the work environment like for a Junior Graphic Designer at Games Workshop's Nottingham headquarters?
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What is the typical working culture like at Games Workshop for a graphic designer?
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What is the typical work environment like at Games Workshop for an office-based role, such as a graphic designer?
The culture at Games Workshop often involves passionate individuals dedicated to the Warhammer universes. While work can be intense, there's a strong sense of camaraderie among teams focused on producing high-quality miniatures and games.
What is the day-to-day work environment and management style like at Games Workshop's Nottingham office for a product designer?
The culture at Games Workshop's Nottingham HQ often feels fast-paced, driven by project deadlines for miniatures and game development. Management tends to be hands-on, with clear direction on creative tasks but also a degree of autonomy expected in execution.
What is the day-to-day working culture like at Games Workshop for a hobby painter or model designer?
The working culture at Games Workshop, particularly for creative roles like hobby painters or model designers, is often described as focused and passionate. Employees typically share a deep enthusiasm for the Warhammer universe, contributing to a collaborative environment where dedication to product quality is highly valued.
What is the general working culture like at Games Workshop, especially within the production or manufacturing teams?
The culture at Games Workshop can be quite focused, with a strong emphasis on quality and deadlines, particularly on the production floor. While it's a company with a passion for its products, expect a professional environment where dedication to the craft is highly valued by management.
What's the day-to-day working culture like at Games Workshop for someone in a creative role?
The culture at Games Workshop for creative roles often involves passionate individuals dedicated to the Warhammer universe. Expect a collaborative environment where feedback is shared, but also a focus on meeting project deadlines for new releases.