Pros: For junior artists, there's good exposure to various AAA titles. You learn a lot if you're just starting out in game development. The art team is usually helpful with sharing techniques.
Cons: As a Senior Game Artist, I found career growth pretty stagnant. It's hard to move up past project lead, and there aren't many clear paths for experienced game development professionals. The external development studio model means less long-term role stability. Remote from Europe, it also feels like out of sight, out of mind.
Advice to Management: Virtuos should create defined career progression frameworks for senior roles, not just for entry-level. Give project leads more tools to mentor and promote talent, especially for remote employees.
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