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Overall employee rating

2.9
Based on 5 reviews
5
4
3
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Detail Ratings
Work life balance
3.0
Career Growth
2.0
Work flexibility
3.0
Job Security
3.0
Pay and benefits
3.0
Leadership
3.0
Company Culture
3.0
Disclaimer: Reviews on Jobstore are independently submitted by users; we do not guarantee the accuracy or truth of any individual submission. Read more
Senior Game Designer
3.0
20 February 2026
Decent projects, but job security is a worry
Pros: I've worked on some really cool AAA titles as a Senior Game Designer here. The remote work flexibility is pretty solid, letting me work from home. We get to contribute to big game development projects, which is great for a portfolio.
Cons: Job security isn't great for project-based roles; contracts can end abruptly. You're always thinking about the next gig in this art outsourcing environment. There's not much stability compared to a full-time studio position.
Advice to Management: Try to offer more long-term contracts or internal project transfers to improve job security for experienced staff in game development.
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Junior Game Artist
2.7
3 February 2026
Decent place to start, slow on career growth
Pros: As a junior game artist, I got good initial exposure to the game development industry. There's solid onsite training in our Dublin office when you first join, which is helpful for new grads. You work on different project types.
Cons: Career growth for game development roles feels really stagnant after the first year or so. It's tough to get promotions or move up, especially for senior artist positions. There aren't many clear paths to advance your skills beyond the initial tasks.
Advice to Management: Management needs to create clearer career progression paths and offer more opportunities for skill development for their game artists. Investing in internal promotions and mentorship for senior roles would help a lot.
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Game Artist
3.0
29 January 2026
Okay for Artists, but Growth is Slow
Pros: You definitely get hands-on experience as a Game Artist working on big projects. There's a decent team here, and the hybrid work model from the Dublin office is pretty good. It's a solid entry point for people new to the game development industry.
Cons: Career progression for art roles felt pretty stagnant. There isn't a clear path for promotion, and raises don't really keep up with experience. It's tough to see real growth in a big corporate structure like this, unless you're management.
Advice to Management: Create clearer progression paths for individual contributors, especially in art disciplines. Invest more in professional development and mentorship programs to help Game Artists grow.
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Senior Game Artist
3.0
17 January 2026
Career Growth is Tough for Seasoned Artists
Pros: For junior artists, there's good exposure to various AAA titles. You learn a lot if you're just starting out in game development. The art team is usually helpful with sharing techniques.
Cons: As a Senior Game Artist, I found career growth pretty stagnant. It's hard to move up past project lead, and there aren't many clear paths for experienced game development professionals. The external development studio model means less long-term role stability. Remote from Europe, it also feels like out of sight, out of mind.
Advice to Management: Virtuos should create defined career progression frameworks for senior roles, not just for entry-level. Give project leads more tools to mentor and promote talent, especially for remote employees.
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Game Programmer
3.0
20 December 2025
Okay balance, but expect crunch on big projects
Pros: Regular hours for Game Programmer roles are pretty standard, usually 40-45 hours a week. The team in the Shanghai office is collaborative, which makes daily tasks smoother and less stressful.
Cons: Expect heavy overtime during critical phases, especially on major video game industry projects. This can really hit your work-life balance for weeks at a time, making personal plans tough.
Advice to Management: Try to better manage project scopes to reduce the need for prolonged crunch periods. It really impacts employee morale and retention in the video game industry.
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